“It’s tough to point to any one particular thing that kept Evolve from sustaining an audience long-term,” says Robb. That beastie, meanwhile, will gradually evolve into a more powerful version of itself, unlocking new abilities across a single match. In Evolve, players have to coordinate class-specific abilities across vertical, fast-paced gunfights, while surviving sporadic attacks from the stealthy enemy Monster. Although not out-of-place among the monetization models of today’s live-service games, its pricing structure soured the enjoyment of fans who’d otherwise praised its team-based gameplay. As Polygon reported at the time, more than $60 – about £50 / AU$85 – worth of DLC was excluded from its season pass, which already set players back $24.99 – about £20 / AU$35. When Evolve hit shelves back in 2015, its microtransactions were quickly derided by fans and critics.
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